System Demo
Case Study: Heavy Tank Optimization
Example Run (Locked Result)
This is a real-world Clan Confrontation scenario (as of 5/Feb/2026). It is currently configured
to maximize pure durability.
Note: This is usually not recommended for
competitive builds as you sacrifice significant effective hitpoints from resistances
(Bullet, Blast, Fire, Frost, Energy) and pass-through parts, but it demonstrates the
system's ability to perfectly utilize Power Score, Mass, and Part Count limits.
Optimization Process
Step 1: Build the entire car including cabin, frames, frame parts,
weapon, bumpers, modules, gun covers, movement parts and decoration but no other structural
parts you don't deem strictly necessary.
Step 2: Don't forget to add codriver as it influences mass limit
or tonnage.
Step 3: Calculate the remaining mass from the tonnage and current
mass (by hovering over the red line it will show tonnage).
Note: do not use the mass limit as it will make you overweight even when maximizing tonnage. Also available powerscore and parts.
Step 4: With the cabin and codriver the extra durability will be
10%+5%
(equivalent hit points)
| Part Name | Count |
|---|---|
| Armour slab | 2 |
| Battle walker cover plate | 2 |
| Battle walker side | 4 |
| Bulb | 2 |
| Cast half arc | 4 |
| Cast side part | 1 |
| Container wall | 2 |
| Corner platform left or right | 2 |
| Deck | 3 |
| Digger side | 4 |
| Excavator left or right fender | 2 |
| Excavator trunk lid | 4 |
| Long slope | 4 |
| Metal box | 4 |
| Straight pipe | 8 |
| Thin strike plate | 1 |
| Truck door | 4 |
| Ventilation outlet | 1 |